Noah Syrkis
noah[at]syrkis.com
LAB LOG

LAB LOG

January 6, 2026
Copenhagen, Denmark
Parabellum is a large-scale, vectorized, faster than-real-time war-game developed in collaboration with the Swiss Military
LAB LOGNoah SyrkisJanuary 6, 20261 |2026-02-021 |2026-02-02Handed in MIIII (feel 6.5 - 7 out of 10)Next: PRISM paper for UAI (Feb. 25th)Focus should be on uncertaintyPRISM1 is a Gemma [1] LM program [2]tripper2 to is down. . . .[3] L. Kurscheidt, P. Morettin, R. Sebastiani, A. Passerini, and A. Vergari, “A Probabilistic Neuro-symbolic Layer for AlgebraicConstraint Satisfaction.”Neuro-symbolic Layer for Constraints (i.e.,never fly into wall)[4] Y. Yu and H. Chen, “Decentralized Online Learning in General-Sum StackelbergGames,” in Proceedings of the Fortieth Conference on Uncertainty in Artificial Intelligence, PMLR, Sep. 2024, pp. 4056–4077.Group of units with commander 𝒞. To see ornot to see 𝒞’s reward[5] C. Qiu, H. Fu, K. Li, J. Zhang, andX. Wang, “Enhanced Equilibria-Solving viaPrivate Information Pre-Branch Structure inAdversarial Team Games.”On ex ante coordination in adversarialgames (like HIVE chat )Table 1: Previous intersting papers in UAI1Unrelated to OpenAI’s PRISM1 of 2References[1]G. Team et al., “Gemma 3 Technical Report,” no. arXiv:2503.19786. arXiv, Mar. 2025. doi:10.48550/arXiv.2503.19786.[2]I. Schlag et al., “Large Language Model Programs,” no. arXiv:2305.05364. arXiv, May 2023. doi:10.48550/arXiv.2305.05364.[3]L. Kurscheidt, P. Morettin, R. Sebastiani, A. Passerini, and A. Vergari, “A Probabilistic Neuro-symbolic Layer for Algebraic Constraint Satisfaction.”[4]Y. Yu and H. Chen, “Decentralized Online Learning in General-Sum Stackelberg Games,” inProceedings of the Fortieth Conference on Uncertainty in Artificial Intelligence, PMLR, Sep.2024, pp. 4056–4077.[5]C. Qiu, H. Fu, K. Li, J. Zhang, and X. Wang, “Enhanced Equilibria-Solving via Private InformationPre-Branch Structure in Adversarial Team Games.”2 of 2
LAB LOGNoah SyrkisJanuary 6, 20261 |2026-02-021 |2026-02-02Handed in MIIII (feel 6.5 - 7 out of 10)Next: PRISM paper for UAI (Feb. 25th)Focus should be on uncertaintyPRISM1 is a Gemma [1] LM program [2]tripper2 to is down. . . .[3] L. Kurscheidt, P. Morettin, R. Sebastiani, A. Passerini, and A. Vergari, “A Probabilistic Neuro-symbolic Layer for AlgebraicConstraint Satisfaction.”Neuro-symbolic Layer for Constraints (i.e.,never fly into wall)[4] Y. Yu and H. Chen, “Decentralized Online Learning in General-Sum StackelbergGames,” in Proceedings of the Fortieth Conference on Uncertainty in Artificial Intelligence, PMLR, Sep. 2024, pp. 4056–4077.Group of units with commander 𝒞. To see ornot to see 𝒞’s reward[5] C. Qiu, H. Fu, K. Li, J. Zhang, andX. Wang, “Enhanced Equilibria-Solving viaPrivate Information Pre-Branch Structure inAdversarial Team Games.”On ex ante coordination in adversarialgames (like HIVE chat )Table 1: Previous intersting papers in UAI1Unrelated to OpenAI’s PRISM1 of 2References[1]G. Team et al., “Gemma 3 Technical Report,” no. arXiv:2503.19786. arXiv, Mar. 2025. doi:10.48550/arXiv.2503.19786.[2]I. Schlag et al., “Large Language Model Programs,” no. arXiv:2305.05364. arXiv, May 2023. doi:10.48550/arXiv.2305.05364.[3]L. Kurscheidt, P. Morettin, R. Sebastiani, A. Passerini, and A. Vergari, “A Probabilistic Neuro-symbolic Layer for Algebraic Constraint Satisfaction.”[4]Y. Yu and H. Chen, “Decentralized Online Learning in General-Sum Stackelberg Games,” inProceedings of the Fortieth Conference on Uncertainty in Artificial Intelligence, PMLR, Sep.2024, pp. 4056–4077.[5]C. Qiu, H. Fu, K. Li, J. Zhang, and X. Wang, “Enhanced Equilibria-Solving via Private InformationPre-Branch Structure in Adversarial Team Games.”2 of 2