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about
Nebellum — Semantic Signal
Processing and Strategy
Noah Syrkis
June 27, 2025
1 |
Fog of War
2 |
Architecture
(
𝑆
,
𝐴
,
𝑇
,
𝑅
,
Ω
,
𝑂
,
𝛾
)
1 |
Fog of War
▶
Parabellum
is a vectorized war game.
▶
aic2sim
plays parabellum, where at time
𝑡
:
1.
Behavior trees (BT) are assigned to units
based on game state
𝑠
𝑡
2.
Units map observation
𝑜
𝑡
to action
𝑎
𝑡
based
on BT, yielding
𝑠
𝑡
+
1
▶
Nebellum
introduces fog of war
▶
Figure 1: Parabellum simulation of Colosseo
Quadrato in Rome
1 of
2
2 |
Architecture
▶
test
2 of
2
Nebellum — Semantic Signal
Processing and Strategy
Noah Syrkis
June 27, 2025
1 |
Fog of War
2 |
Architecture
(
𝑆
,
𝐴
,
𝑇
,
𝑅
,
Ω
,
𝑂
,
𝛾
)
1 |
Fog of War
▶
Parabellum
is a vectorized war game.
▶
aic2sim
plays parabellum, where at time
𝑡
:
1.
Behavior trees (BT) are assigned to units
based on game state
𝑠
𝑡
2.
Units map observation
𝑜
𝑡
to action
𝑎
𝑡
based
on BT, yielding
𝑠
𝑡
+
1
▶
Nebellum
introduces fog of war
▶
Figure 1: Parabellum simulation of Colosseo
Quadrato in Rome
1 of
2
2 |
Architecture
▶
test
2 of
2